Commit 7ec9743f authored by Drahomír Karchňák's avatar Drahomír Karchňák

#484 #482 WIP Added trophies for Crime Scene game and their translations

parent e0e9df6b
......@@ -164,6 +164,18 @@ in_the_darkness_1_limit_description=Za 3 poháry na střední úroveň
in_the_darkness_2_limit=Pohmatu
in_the_darkness_2_limit_description=Za 3 poháry na těžkou úroveň
# <!-- Crime Scene -->
crime_scene_1_finished=Památníček
crime_scene_1_finished_description=Za dohrání první hry
crime_scene_5_finished=Pamětník
crime_scene_5_finished_description=Za odehrání pěti her
crime_scene_10_finished=Památník
crime_scene_10_finished_description=Za 10 dohraných her
crime_scene_1_limit=Slůní paměť
crime_scene_1_limit_description=Za 3 poháry na střední úroveň
crime_scene_2_limit=Sloní paměť
crime_scene_2_limit_description=Za 3 poháry na těžkou úroveň
# <!-- Specialni trofeje -->
user_consecutively3days=Prasklina ve zdi
user_consecutively3days_description=Za hraní jakékoliv hry 3 dny po sobě
......
......@@ -164,6 +164,18 @@ in_the_darkness_1_limit_description=Für 3 Pokale auf mittlerer Schwierigkeit
in_the_darkness_2_limit=Tastend
in_the_darkness_2_limit_description=Für 3 Pokale auf der schwierigen Stufe
# <!-- Crime Scene -->
crime_scene_1_finished=Erinnerungsbuch
crime_scene_1_finished_description=Für das Beenden des ersten Spiels
crime_scene_5_finished=Zeuge
crime_scene_5_finished_description=Für fünf beendete Spiele
crime_scene_10_finished=Denkmal
crime_scene_10_finished_description=Für 10 beendete Spiele
crime_scene_1_limit=Elefantenkalbes Gedächtnis
crime_scene_1_limit_description=Für 3 Pokale auf mittlerer Schwierigkeit
crime_scene_2_limit=Elefanten Gedächtnis
crime_scene_2_limit_description=Für 3 Pokale auf der schwierigen Stufe
# <!-- Specialni trofeje -->
user_consecutively3days=Riss in der Wand
user_consecutively3days_description=Für das Spielen eines beliebigen Spiels 3 Tage nacheinander
......
......@@ -167,6 +167,18 @@ in_the_darkness_1_limit_description=Za tri poháre na strednú úroveň
in_the_darkness_2_limit=Pohmatom
in_the_darkness_2_limit_description=Za tri poháre na ťažkú úroveň
# <!-- Crime Scene -->
crime_scene_1_finished=Pamätníček
crime_scene_1_finished_description=Za dohranie prvej hry
crime_scene_5_finished=Pamätník
crime_scene_5_finished_description=Za odohranie piatich hier
crime_scene_10_finished=Pamätník
crime_scene_10_finished_description=Za 10 dohraných hier
crime_scene_1_limit=Pamäť sloníčaťa
crime_scene_1_limit_description=Za tri poháre na strednú úroveň
crime_scene_2_limit=Slonia pamäť
crime_scene_2_limit_description=Za tri poháre na ťažkú úroveň
# <!-- Specialni trofeje -->
user_consecutively3days=Prasklina v stene
user_consecutively3days_description=Za hranie akejkoľvek hry 3 dni po sebe
......
......@@ -66,8 +66,13 @@ public enum GameTrophyDefinition implements ITrophyDefinition {
IN_THE_DARKNESS_PLAY2(GameDefinition.IN_THE_DARKNESS, GameTrophyTypeDefinition.PLAY_LIMIT_2, "in_the_darkness_5_finished","in_the_darkness_5_finished_description", 5, new GameTrophy.NumberOfTimesFinished()), //26
IN_THE_DARKNESS_PLAY3(GameDefinition.IN_THE_DARKNESS, GameTrophyTypeDefinition.PLAY_LIMIT_3, "in_the_darkness_10_finished", "in_the_darkness_10_finished_description", 10, new GameTrophy.NumberOfTimesFinished()), //27
IN_THE_DARKNESS_DIFF1(GameDefinition.IN_THE_DARKNESS, GameTrophyTypeDefinition.DIFFICULTY_LIMIT_1, "in_the_darkness_1_limit", "in_the_darkness_1_limit_description", GameDifficulty.MEDIUM.getDifficultyNumber(), new GameTrophy.ThreeStarsReceived()), //28
IN_THE_DARKNESS_DIFF2(GameDefinition.IN_THE_DARKNESS, GameTrophyTypeDefinition.DIFFICULTY_LIMIT_2, "in_the_darkness_2_limit", "in_the_darkness_2_limit_description", GameDifficulty.HARD.getDifficultyNumber(), new GameTrophy.ThreeStarsReceived());//29
IN_THE_DARKNESS_DIFF2(GameDefinition.IN_THE_DARKNESS, GameTrophyTypeDefinition.DIFFICULTY_LIMIT_2, "in_the_darkness_2_limit", "in_the_darkness_2_limit_description", GameDifficulty.HARD.getDifficultyNumber(), new GameTrophy.ThreeStarsReceived()),//29
CRIME_SCENE_PLAY1(GameDefinition.CRIME_SCENE, GameTrophyTypeDefinition.PLAY_LIMIT_1, "crime_scene_1_finished", "crime_scene_1_finished_description", 1, new GameTrophy.ThreeStarsReceived()), //30
CRIME_SCENE_PLAY2(GameDefinition.CRIME_SCENE, GameTrophyTypeDefinition.PLAY_LIMIT_2, "crime_scene_5_finished", "crime_scene_5_finished_description", 5, new GameTrophy.ThreeStarsReceived()), //31
CRIME_SCENE_PLAY3(GameDefinition.CRIME_SCENE, GameTrophyTypeDefinition.PLAY_LIMIT_3, "crime_scene_10_finished", "crime_scene_10_finished_description", 10, new GameTrophy.ThreeStarsReceived()), //32
CRIME_SCENE_DIFF1(GameDefinition.CRIME_SCENE, GameTrophyTypeDefinition.DIFFICULTY_LIMIT_1, "crime_scene_1_limit", "crime_scene_1_limit_description", GameDifficulty.MEDIUM.getDifficultyNumber(), new GameTrophy.ThreeStarsReceived()), //33
CRIME_SCENE_DIFF2(GameDefinition.CRIME_SCENE, GameTrophyTypeDefinition.DIFFICULTY_LIMIT_2, "crime_scene_2_limit", "crime_scene_2_limit_description", GameDifficulty.HARD.getDifficultyNumber(), new GameTrophy.ThreeStarsReceived()); //34
private GameDefinition gameDefinition;
private GameTrophyTypeDefinition trophyTypeDefinition;
......
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