Commit 58ab2bfa authored by Vitaliy Vashchenko's avatar Vitaliy Vashchenko

Merge branch 'night-watch-bonus' into 'V3.7'

Made Night Watch bonus easier

See merge request !756
parents 1acec375 80cf7556
Pipeline #42708 failed with stages
in 10 minutes and 53 seconds
Subproject commit 639658e27b59ae5209f7268e5af981d994876ba6
Subproject commit 7939c52dffb6026dca35097da827ae2fa095c6f2
......@@ -30,8 +30,8 @@ public enum NightWatchDifficulty {
EASY(GameDifficulty.EASY, 16, TextureHelper.sixteenWindowsProperties, new int[] {1,1,1,2,2,3,3,4,4,4,5,5}),
MEDIUM(GameDifficulty.MEDIUM, 24, TextureHelper.twentyFourWindowsPositions, new int[] {1,2,2,3,3,4,4,5,5,5,6,6}),
HARD(GameDifficulty.HARD, 32, TextureHelper.thirtyTwoWindowsPositions, new int[] {1,2,3,3,4,4,5,5,6,6,6,7}),
BONUS(GameDifficulty.BONUS, GameDifficulty.HARD, 20, 32, TextureHelper.thirtyTwoWindowsPositions, new int[] {2,2,3,3,4,4,4,5,5,5,6,6,6,7,7,7,7,8,8,9},
new int[]{2,3,2,3,3,3,4,4,5,6,6,6,7,6,7,8,9,9,10,11}, WindowTypeDefinition.SHADOWED, GameRulesHelper.BONUS_MAX_LID_TIME, GameRulesHelper.BONUS_MIN_LID_TIME);
BONUS(GameDifficulty.BONUS, GameDifficulty.HARD, 20, 32, TextureHelper.thirtyTwoWindowsPositions, new int[] {2,2,2,3,3,3,3,3,3,4,4,4,4,5,5,5,6,6,6,7},
new int[]{2,3,3,2,2,3,3,3,4,3,3,4,4,4,4,5,4,5,6,6}, WindowTypeDefinition.SHADOWED, GameRulesHelper.BONUS_MAX_LID_TIME, GameRulesHelper.BONUS_MIN_LID_TIME);
private GameDifficulty gameDifficulty;
private GameDifficulty reusesGameDifficulty;
......
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