Commit 28c10d9b authored by Aneta Steimarova's avatar Aneta Steimarova

#948 Added HD assets for bonus trophies

parent 2051b009
......@@ -111,70 +111,70 @@ public class TrophyHelper {
trophiesProperties.put(GameTrophyDefinition.ROBBERY_PLAY3, new Trio<Float, Float, Float>(2.15f, 0.6f, 1f));// robbery_10_finished,15
trophiesProperties.put(GameTrophyDefinition.ROBBERY_DIFF1, new Trio<Float, Float, Float>(2.25f, 0.2f, 1f));// robbery_1_limit,16
trophiesProperties.put(GameTrophyDefinition.ROBBERY_DIFF2, new Trio<Float, Float, Float>(2.65f, 0.2f, 1f));// robbery_2_limit,19
trophiesProperties.put(GameTrophyDefinition.ROBBERY_BONUS, new Trio<Float, Float, Float>(8.3f, 0.275f, 0.3f));// robbery_bonus_finished,59
trophiesProperties.put(GameTrophyDefinition.ROBBERY_BONUS, new Trio<Float, Float, Float>(8.3f, 0.275f, 0.6f));// robbery_bonus_finished,59
trophiesProperties.put(GameTrophyDefinition.PURSUIT_PLAY1, new Trio<Float, Float, Float>(1.51f, 0.62f, 1f));// pursuit_1_finished,9
trophiesProperties.put(GameTrophyDefinition.PURSUIT_PLAY2, new Trio<Float, Float, Float>(1.35f, 0.55f, 1f));// pursuit_5_finished,7
trophiesProperties.put(GameTrophyDefinition.PURSUIT_PLAY3, new Trio<Float, Float, Float>(1.51f, 0.33f, 1f));// pursuit_10_finished,10
trophiesProperties.put(GameTrophyDefinition.PURSUIT_DIFF1, new Trio<Float, Float, Float>(1.74f, 0.68f, 1f));// pursuit_1_limit,11
trophiesProperties.put(GameTrophyDefinition.PURSUIT_DIFF2, new Trio<Float, Float, Float>(1.81f, 0.39f, 1f));// pursuit_2_limit,12
trophiesProperties.put(GameTrophyDefinition.PURSUIT_BONUS, new Trio<Float, Float, Float>(8.5f, 0.5f, 0.3f));// pursuit_bonus_finished,61
trophiesProperties.put(GameTrophyDefinition.PURSUIT_BONUS, new Trio<Float, Float, Float>(8.5f, 0.5f, 0.6f));// pursuit_bonus_finished,61
trophiesProperties.put(GameTrophyDefinition.KIDNAPPING_PLAY1, new Trio<Float, Float, Float>(0.95f, 0.65f, 1f));// kidnapping_1_finished,3
trophiesProperties.put(GameTrophyDefinition.KIDNAPPING_PLAY2, new Trio<Float, Float, Float>(1.0f, 0.2f, 1f));// kidnapping_5_finished,4
trophiesProperties.put(GameTrophyDefinition.KIDNAPPING_PLAY3, new Trio<Float, Float, Float>(1.15f, 0.5f, 1f));// kidnapping_10_finished,5
trophiesProperties.put(GameTrophyDefinition.KIDNAPPING_DIFF1, new Trio<Float, Float, Float>(0.75f, 0.4f, 1f));// kidnapping_1_limit,1
trophiesProperties.put(GameTrophyDefinition.KIDNAPPING_DIFF2, new Trio<Float, Float, Float>(0.6f, 0.7f, 1f));// kidnapping_2_limit,0
trophiesProperties.put(GameTrophyDefinition.KIDNAPPING_BONUS, new Trio<Float, Float, Float>(8.4f, 0.07f, 0.28f));// kidnapping_bonus_finished,60
trophiesProperties.put(GameTrophyDefinition.KIDNAPPING_BONUS, new Trio<Float, Float, Float>(8.4f, 0.07f, 0.56f));// kidnapping_bonus_finished,60
trophiesProperties.put(GameTrophyDefinition.NIGHT_WATCH_PLAY1, new Trio<Float, Float, Float>(3.5f, 0.5f, 1f));// night_watch_1_finished,22
trophiesProperties.put(GameTrophyDefinition.NIGHT_WATCH_PLAY2, new Trio<Float, Float, Float>(3.63f, 0.6f, 1f));// night_watch_5_finished,23
trophiesProperties.put(GameTrophyDefinition.NIGHT_WATCH_PLAY3, new Trio<Float, Float, Float>(3.8f, 0.5f, 1f));// night_watch_10_finished,25
trophiesProperties.put(GameTrophyDefinition.NIGHT_WATCH_DIFF1, new Trio<Float, Float, Float>(3.78f, 0.77f, 1f));// night_watch_1_limit,24
trophiesProperties.put(GameTrophyDefinition.NIGHT_WATCH_DIFF2, new Trio<Float, Float, Float>(3.25f, 0.5f, 1f));// night_watch_2_limit,21
trophiesProperties.put(GameTrophyDefinition.NIGHT_WATCH_BONUS, new Trio<Float, Float, Float>(8.0f, 0.7f, 0.25f));// night_watch_bonus_finished,55
trophiesProperties.put(GameTrophyDefinition.NIGHT_WATCH_BONUS, new Trio<Float, Float, Float>(8.0f, 0.7f, 0.5f));// night_watch_bonus_finished,55
trophiesProperties.put(GameTrophyDefinition.SHOOTING_RANGE_PLAY1, new Trio<Float, Float, Float>(4.0f, 0.7f, 1f));// shooting_range_1_finished,26
trophiesProperties.put(GameTrophyDefinition.SHOOTING_RANGE_PLAY2, new Trio<Float, Float, Float>(4.1f, 0.4f, 1f));// shooting_range_5_finished,27
trophiesProperties.put(GameTrophyDefinition.SHOOTING_RANGE_PLAY3, new Trio<Float, Float, Float>(4.5f, 0.55f, 1f));// shooting_range_10_finished,30
trophiesProperties.put(GameTrophyDefinition.SHOOTING_RANGE_DIFF1, new Trio<Float, Float, Float>(4.35f, 0.5f, 0.6f));// shooting_range_1_limit,29
trophiesProperties.put(GameTrophyDefinition.SHOOTING_RANGE_DIFF2, new Trio<Float, Float, Float>(4.27f, 0.7f, 0.8f));// shooting_range_2_limit,28
trophiesProperties.put(GameTrophyDefinition.SHOOTING_RANGE_BONUS, new Trio<Float, Float, Float>(8.01f, 0.15f, 0.3f));// shooting_range_bonus_finished,56
trophiesProperties.put(GameTrophyDefinition.SHOOTING_RANGE_BONUS, new Trio<Float, Float, Float>(8.01f, 0.15f, 0.6f));// shooting_range_bonus_finished,56
trophiesProperties.put(GameTrophyDefinition.IN_THE_DARKNESS_PLAY1, new Trio<Float, Float, Float>(4.7f, 0.43f, 0.7f));// in_the_darkness_1_finished,32
trophiesProperties.put(GameTrophyDefinition.IN_THE_DARKNESS_PLAY2, new Trio<Float, Float, Float>(5.05f, 0.77f, 0.7f));// in_the_darkness_5_finished,33
trophiesProperties.put(GameTrophyDefinition.IN_THE_DARKNESS_PLAY3, new Trio<Float, Float, Float>(4.85f, 0.1f, 0.7f));// in_the_darkness_10_finished.34
trophiesProperties.put(GameTrophyDefinition.IN_THE_DARKNESS_DIFF1, new Trio<Float, Float, Float>(4.85f, 0.65f, 0.7f));// in_the_darkness_1_limit,31
trophiesProperties.put(GameTrophyDefinition.IN_THE_DARKNESS_DIFF2, new Trio<Float, Float, Float>(5.21f, 0.4f, 0.7f));// in_the_darkness_2_limit,35
trophiesProperties.put(GameTrophyDefinition.IN_THE_DARKNESS_BONUS, new Trio<Float, Float, Float>(8.53f, 0.13f, 0.25f));// in_the_darkness_bonus_finished,62
trophiesProperties.put(GameTrophyDefinition.IN_THE_DARKNESS_BONUS, new Trio<Float, Float, Float>(8.53f, 0.13f, 0.5f));// in_the_darkness_bonus_finished,62
trophiesProperties.put(GameTrophyDefinition.CRIME_SCENE_PLAY1, new Trio<Float, Float, Float>(5.6f, 0.65f, 0.5f));// crime_scene_1_finished,36
trophiesProperties.put(GameTrophyDefinition.CRIME_SCENE_PLAY2, new Trio<Float, Float, Float>(5.45f, 0.42f, 0.5f));// crime_scene_5_finished,37
trophiesProperties.put(GameTrophyDefinition.CRIME_SCENE_PLAY3, new Trio<Float, Float, Float>(5.75f, 0.23f, 0.5f));// crime_scene_10_finished.38
trophiesProperties.put(GameTrophyDefinition.CRIME_SCENE_DIFF1, new Trio<Float, Float, Float>(6.36f, 0.12f, 0.5f));// crime_scene_1_limit,39
trophiesProperties.put(GameTrophyDefinition.CRIME_SCENE_DIFF2, new Trio<Float, Float, Float>(6.1f, 0.14f, 0.5f));// crime_scene_2_limit,40
trophiesProperties.put(GameTrophyDefinition.CRIME_SCENE_BONUS, new Trio<Float, Float, Float>(8.8f, 0.3f, 0.3f));// crime_scene_bonus_finished,64
trophiesProperties.put(GameTrophyDefinition.CRIME_SCENE_BONUS, new Trio<Float, Float, Float>(8.8f, 0.3f, 0.6f));// crime_scene_bonus_finished,64
trophiesProperties.put(GameTrophyDefinition.RUNES_PLAY1, new Trio<Float, Float, Float>(5.89f, 0.81f, 0.5f));// runes_1_finished,41
trophiesProperties.put(GameTrophyDefinition.RUNES_PLAY2, new Trio<Float, Float, Float>(5.63f, 0.21f, 0.5f));// runes_5_finished,42
trophiesProperties.put(GameTrophyDefinition.RUNES_PLAY3, new Trio<Float, Float, Float>(5.36f, 0.63f, 0.5f));// runes_10_finished,43
trophiesProperties.put(GameTrophyDefinition.RUNES_DIFF1, new Trio<Float, Float, Float>(5.37f, 0.1f, 0.5f));// runes_1_limit,44
trophiesProperties.put(GameTrophyDefinition.RUNES_DIFF2, new Trio<Float, Float, Float>(5.98f, 0.21f, 0.5f));// runes_2_limit,45
trophiesProperties.put(GameTrophyDefinition.RUNES_BONUS, new Trio<Float, Float, Float>(8.7f, 0.21f, 0.3f));// runes_bonus_finished,63
trophiesProperties.put(GameTrophyDefinition.RUNES_BONUS, new Trio<Float, Float, Float>(8.7f, 0.21f, 0.6f));// runes_bonus_finished,63
trophiesProperties.put(GameTrophyDefinition.PROTOCOL_PLAY1, new Trio<>(6.6f,0.5f,0.5f)); //protocol_1_finished,46
trophiesProperties.put(GameTrophyDefinition.PROTOCOL_PLAY2, new Trio<>(6.72f,0.2f,0.5f)); //protocol_5_finished,47
trophiesProperties.put(GameTrophyDefinition.PROTOCOL_PLAY3, new Trio<>(6.87f,0.28f,0.5f)); //protocol_10_finished,48
trophiesProperties.put(GameTrophyDefinition.PROTOCOL_DIFF1, new Trio<>(7.05f,0.2f,0.5f)); //protocol_1_limit,49
trophiesProperties.put(GameTrophyDefinition.PROTOCOL_DIFF2, new Trio<>(7.2f,0.4f,0.5f)); //protocol_2_limit,50
trophiesProperties.put(GameTrophyDefinition.PROTOCOL_BONUS, new Trio<>(8.1f, 0.2f, 0.3f));// protocol_bonus_finished,57
trophiesProperties.put(GameTrophyDefinition.PROTOCOL_BONUS, new Trio<>(8.1f, 0.2f, 0.6f));// protocol_bonus_finished,57
trophiesProperties.put(GameTrophyDefinition.SAFE_PLAY1, new Trio<>(7.4f,0.55f,0.5f)); //safe_1_finished,51
trophiesProperties.put(GameTrophyDefinition.SAFE_PLAY2, new Trio<>(7.48f,0.2f,0.5f)); //safe_5_finished,52
trophiesProperties.put(GameTrophyDefinition.SAFE_PLAY3, new Trio<>(7.6f,0.33f,0.5f)); //safe_10_finished,53
trophiesProperties.put(GameTrophyDefinition.SAFE_DIFF1, new Trio<>(7.7f,0.6f,0.5f)); //safe_1_limit,54
trophiesProperties.put(GameTrophyDefinition.SAFE_DIFF2, new Trio<>(7.8f,0.22f,0.5f)); //safe_2_limit,55
trophiesProperties.put(GameTrophyDefinition.SAFE_BONUS, new Trio<>(8.25f, 0.03f, 0.25f));// safe_bonus_finished,58
trophiesProperties.put(GameTrophyDefinition.SAFE_BONUS, new Trio<>(8.25f, 0.03f, 0.5f));// safe_bonus_finished,58
//USER TROPHIES
trophiesProperties.put(UserTrophyDefinition.CONSECUTIVELY_DAYSBACK_3, new Trio<Float, Float, Float>(0.87f, 0.38f, 1f));//user_consecutively3days,2
......
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