Commit 68911c6c authored by Lukas Marik's avatar Lukas Marik

#945 set fix point ratio for furniture

parent c21da7dc
......@@ -52,17 +52,17 @@ public enum FurnitureType implements TypeObjectDescriptor {
HARD_SMALL_SHELF_RIGHT (ProtocolAssets.SMALL_SHELF_RIGHT, ProtocolAssets.F_SHELF_TEXT, GameDifficulty.HARD, RoomPosition.WALL, WallType.RIGHT_WALL, new float[]{0.841f,0.607f}, new float[]{0.667f,0.097f}, new float[]{0.54f,0.52f}, new Color(0x5c5c8aff)),
HARD_SMALL_TABLE (ProtocolAssets.SMALL_TABLE, ProtocolAssets.F_TABLE_S_TEXT, GameDifficulty.HARD, RoomPosition.FLOOR, null, new float[]{0.5f,0.483f}, new float[]{0.562f,0.065f}, new float[]{0.5f,0.8f}, new Color(0x004466ff)),
//BONUS
BONUS_BIG_SHELF_LEFT (ProtocolAssets.BIG_SHELF_LEFT, ProtocolAssets.F_SHELF_TEXT, GameDifficulty.BONUS, RoomPosition.WALL, WallType.LEFT_WALL, new float[]{0.2106f, 0.7402f}, new float[]{0.29f,0.064f}, new float[]{0.55f,0.56f}, new Color(0x5900b3ff)),
BONUS_BIG_SHELF_RIGHT (ProtocolAssets.BIG_SHELF_RIGHT, ProtocolAssets.F_SHELF_TEXT, GameDifficulty.BONUS, RoomPosition.WALL, WallType.RIGHT_WALL, new float[]{0.5909f,0.7402f}, new float[]{0.714f,0.123f}, new float[]{0.5f,0.55f}, new Color(0xff6600ff)),
BONUS_BIG_TABLE (ProtocolAssets.BIG_TABLE, ProtocolAssets.F_TABLE_B_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, null, new float[]{0.5258f,0.0268f}, new float[]{0.41f, 0.05f}, new float[]{0.5f, 0.5f}, new Color(0x000080ff)),
BONUS_CABINET_LEFT (ProtocolAssets.CABINET_LEFT, ProtocolAssets.F_CABINET_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, WallType.LEFT_WALL, new float[]{0.2636f,0.4784f}, new float[]{0.94f, 0.24f}, new float[]{0.5f, 0.5f}, new Color(0x996600ff)),
BONUS_CHEST_OF_DRAWERS_LEFT (ProtocolAssets.CHEST_OF_DRAWERS_LEFT, ProtocolAssets.F_CHEST_OF_DRAWERS_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, WallType.LEFT_WALL, new float[]{0.0182f, 0.2619f}, new float[]{0.97f, 0.29f}, new float[]{0.52f,0.83f}, new Color(0x009965ff)),
BONUS_CHEST_OF_DRAWERS_RIGHT (ProtocolAssets.CHEST_OF_DRAWERS_RIGHT, ProtocolAssets.F_CHEST_OF_DRAWERS_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, WallType.RIGHT_WALL, new float[]{0.6909f,0.3278f}, new float[]{0.034f,0.29f}, new float[]{0.5f,0.81f}, new Color(0x570061ff)),
BONUS_CABINET_RIGHT (ProtocolAssets.CABINET_RIGHT, ProtocolAssets.F_CABINET_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, WallType.RIGHT_WALL, new float[]{0.8576f,0.2887f}, new float[]{0.05f, 0.24f}, new float[]{0.5f, 0.5f}, new Color(0x7f0000ff)),
BONUS_ROUND_TABLE (ProtocolAssets.ROUND_TABLE, ProtocolAssets.F_TABLE_S_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, null, new float[]{0.4394f,0.4845f}, new float[]{0.52f, 0.02f}, new float[]{0.5f, 0.5f}, new Color(0x212022ff)),
BONUS_SMALL_SHELF_LEFT (ProtocolAssets.SMALL_SHELF_LEFT, ProtocolAssets.F_SHELF_TEXT, GameDifficulty.BONUS, RoomPosition.WALL, WallType.LEFT_WALL, new float[]{0.1152f,0.6598f}, new float[]{0.327f,0.107f}, new float[]{0.54f,0.52f}, new Color(0x003300ff)),
BONUS_SMALL_SHELF_RIGHT (ProtocolAssets.SMALL_SHELF_RIGHT, ProtocolAssets.F_SHELF_TEXT, GameDifficulty.BONUS, RoomPosition.WALL, WallType.RIGHT_WALL, new float[]{0.8379f,0.6144f}, new float[]{0.667f,0.097f}, new float[]{0.54f,0.52f}, new Color(0x5c5c8aff)),
BONUS_SMALL_TABLE (ProtocolAssets.SMALL_TABLE, ProtocolAssets.F_TABLE_S_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, null, new float[]{0.1742f,0.2268f}, new float[]{0.5f, 0.02f}, new float[]{0.5f, 0.5f}, new Color(0x004466ff));
BONUS_BIG_SHELF_LEFT (ProtocolAssets.BIG_SHELF_LEFT, ProtocolAssets.F_SHELF_TEXT, GameDifficulty.BONUS, RoomPosition.WALL, WallType.LEFT_WALL, new float[]{0.2106f, 0.7402f}, new float[]{0.29f,0.064f}, new float[]{0.55f,0.56f}, new Color(0x5900b3ff)),
BONUS_BIG_SHELF_RIGHT (ProtocolAssets.BIG_SHELF_RIGHT, ProtocolAssets.F_SHELF_TEXT, GameDifficulty.BONUS, RoomPosition.WALL, WallType.RIGHT_WALL, new float[]{0.5909f,0.7402f}, new float[]{0.714f,0.123f}, new float[]{0.5f,0.55f}, new Color(0xff6600ff)),
BONUS_BIG_TABLE (ProtocolAssets.BIG_TABLE, ProtocolAssets.F_TABLE_B_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, null, new float[]{0.5258f,0.0268f}, new float[]{0.41f, 0.05f}, new float[]{0.6f, 0.76f}, new Color(0x000080ff)),
BONUS_CABINET_LEFT (ProtocolAssets.CABINET_LEFT, ProtocolAssets.F_CABINET_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, WallType.LEFT_WALL, new float[]{0.2636f,0.4784f}, new float[]{0.94f, 0.24f}, new float[]{0.6f, 0.84f}, new Color(0x996600ff)),
BONUS_CHEST_OF_DRAWERS_LEFT (ProtocolAssets.CHEST_OF_DRAWERS_LEFT, ProtocolAssets.F_CHEST_OF_DRAWERS_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, WallType.LEFT_WALL, new float[]{0.0182f, 0.2619f}, new float[]{0.97f, 0.29f}, new float[]{0.35f,0.72f}, new Color(0x009965ff)),
BONUS_CHEST_OF_DRAWERS_RIGHT (ProtocolAssets.CHEST_OF_DRAWERS_RIGHT, ProtocolAssets.F_CHEST_OF_DRAWERS_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, WallType.RIGHT_WALL, new float[]{0.6909f,0.3278f}, new float[]{0.034f,0.29f}, new float[]{0.48f,0.8f}, new Color(0x570061ff)),
BONUS_CABINET_RIGHT (ProtocolAssets.CABINET_RIGHT, ProtocolAssets.F_CABINET_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, WallType.RIGHT_WALL, new float[]{0.8576f,0.2887f}, new float[]{0.05f, 0.24f}, new float[]{0.5f, 0.82f}, new Color(0x7f0000ff)),
BONUS_ROUND_TABLE (ProtocolAssets.ROUND_TABLE, ProtocolAssets.F_TABLE_S_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, null, new float[]{0.4394f,0.4845f}, new float[]{0.52f, 0.02f}, new float[]{0.42f, 0.78f}, new Color(0x212022ff)),
BONUS_SMALL_SHELF_LEFT (ProtocolAssets.SMALL_SHELF_LEFT, ProtocolAssets.F_SHELF_TEXT, GameDifficulty.BONUS, RoomPosition.WALL, WallType.LEFT_WALL, new float[]{0.1152f,0.6598f}, new float[]{0.327f,0.107f}, new float[]{0.54f,0.52f}, new Color(0x003300ff)),
BONUS_SMALL_SHELF_RIGHT (ProtocolAssets.SMALL_SHELF_RIGHT, ProtocolAssets.F_SHELF_TEXT, GameDifficulty.BONUS, RoomPosition.WALL, WallType.RIGHT_WALL, new float[]{0.8379f,0.6144f}, new float[]{0.667f,0.097f}, new float[]{0.54f,0.52f}, new Color(0x5c5c8aff)),
BONUS_SMALL_TABLE (ProtocolAssets.SMALL_TABLE, ProtocolAssets.F_TABLE_S_TEXT, GameDifficulty.BONUS, RoomPosition.FLOOR, null, new float[]{0.1742f,0.2268f}, new float[]{0.5f, 0.02f}, new float[]{0.45f, 0.74f}, new Color(0x004466ff));
private static final int MEDIUM_RANGE_MIN = 0;
private static final int MEDIUM_RANGE_MAX = 6;
......
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