Commit ffa398b8 authored by Ondřej Zajíček's avatar Ondřej Zajíček

BFD: Fixes crash after socket error

Thanks to Thomas King for the bugreport.
parent a8ad8fd6
......@@ -43,7 +43,7 @@
* the needs of BFD sessions. When a new session is created, it requests a
* proper BFD interface by function bfd_get_iface(), which either finds an
* existing one in &iface_list (from &bfd_proto) or allocates a new one. When a
* session is removed, an associated iface is dicharged by bfd_free_iface().
* session is removed, an associated iface is discharged by bfd_free_iface().
*
* BFD requests are the external API for the other protocols. When a protocol
* wants a BFD session, it calls bfd_request_session(), which creates a
......@@ -62,7 +62,7 @@
* configuration (like static routes in the static protocol). BFD neighbors are
* handled by BFD protocol like it is a BFD client -- when a BFD neighbor is
* ready, the protocol just creates a BFD request like any other protocol.
*
*
* The protocol uses a new generic event loop (structure &birdloop) from |io.c|,
* which supports sockets, timers and events like the main loop. Timers
* (structure &timer2) are new microsecond based timers, while sockets and
......@@ -129,11 +129,11 @@ static inline void bfd_notify_kick(struct bfd_proto *p);
* BFD sessions
*/
static void
static void
bfd_session_update_state(struct bfd_session *s, uint state, uint diag)
{
struct bfd_proto *p = s->ifa->bfd;
uint old_state = s->loc_state;
uint old_state = s->loc_state;
int notify;
if (state == old_state)
......@@ -201,8 +201,8 @@ bfd_session_control_tx_timer(struct bfd_session *s, int reset)
if (s->passive && (s->rem_id == 0))
goto stop;
if (s->rem_demand_mode &&
!s->poll_active &&
if (s->rem_demand_mode &&
!s->poll_active &&
(s->loc_state == BFD_STATE_UP) &&
(s->rem_state == BFD_STATE_UP))
goto stop;
......@@ -303,7 +303,7 @@ bfd_session_process_ctl(struct bfd_session *s, u8 flags, u32 old_tx_int, u32 old
bfd_send_ctl(s->ifa->bfd, s, 1);
}
static void
static void
bfd_session_timeout(struct bfd_session *s)
{
struct bfd_proto *p = s->ifa->bfd;
......@@ -353,7 +353,7 @@ bfd_session_set_min_rx(struct bfd_session *s, u32 val)
if (val == s->req_min_rx_new)
return;
s->req_min_rx_new = val;
s->req_min_rx_new = val;
/* Postpone timer update if req_min_rx_int decreases and the session is up */
if ((s->loc_state != BFD_STATE_UP) || (val > s->req_min_rx_int))
......@@ -575,9 +575,13 @@ bfd_free_iface(struct bfd_iface *ifa)
if (!ifa || --ifa->uc)
return;
if (ifa->sk)
{
sk_stop(ifa->sk);
rfree(ifa->sk);
}
rem_node(&ifa->n);
sk_stop(ifa->sk);
rfree(ifa->sk);
mb_free(ifa);
}
......@@ -873,7 +877,7 @@ bfd_notify_hook(sock *sk, int len)
diag = s->loc_diag;
bfd_unlock_sessions(p);
/* FIXME: convert to btime and move to bfd_session_update_state() */
/* FIXME: convert to btime and move to bfd_session_update_state() */
s->last_state_change = now;
s->notify_running = 1;
......@@ -1092,7 +1096,7 @@ bfd_show_sessions(struct proto *P)
/* FIXME: this is thread-unsafe, but perhaps harmless */
state = s->loc_state;
diag = s->loc_diag;
ifname = (s->ifa && s->ifa->sk->iface) ? s->ifa->sk->iface->name : "---";
ifname = (s->ifa && s->ifa->iface) ? s->ifa->iface->name : "---";
tx_int = s->last_tx ? (MAX(s->des_min_tx_int, s->rem_min_rx_int) TO_MS) : 0;
timeout = (MAX(s->req_min_rx_int, s->rem_min_tx_int) TO_MS) * s->rem_detect_mult;
......
......@@ -63,9 +63,13 @@ void
bfd_send_ctl(struct bfd_proto *p, struct bfd_session *s, int final)
{
sock *sk = s->ifa->sk;
struct bfd_ctl_packet *pkt = (struct bfd_ctl_packet *) sk->tbuf;
struct bfd_ctl_packet *pkt;
char fb[8];
if (!sk)
return;
pkt = (struct bfd_ctl_packet *) sk->tbuf;
pkt->vdiag = bfd_pack_vdiag(1, s->loc_diag);
pkt->flags = bfd_pack_flags(s->loc_state, 0);
pkt->detect_mult = s->detect_mult;
......@@ -139,7 +143,7 @@ bfd_rx_hook(sock *sk, int len)
u8 ps = bfd_pkt_get_state(pkt);
if (ps > BFD_STATE_DOWN)
DROP("invalid init state", ps);
s = bfd_find_session_by_addr(p, sk->faddr);
/* FIXME: better session matching and message */
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment