- 09 May, 2015 1 commit
-
-
Marek Vavruša authored
-
- 22 Apr, 2015 1 commit
-
-
Marek Vavruša authored
-
- 15 Apr, 2015 1 commit
-
-
Marek Vavruša authored
-
- 12 Apr, 2015 6 commits
-
-
Marek Vavruša authored
-
Marek Vavruša authored
-
Marek Vavruša authored
extracted part about writing layers to lib documentation
-
Marek Vavruša authored
-
Marek Vavruša authored
-
Marek Vavruša authored
-
- 10 Apr, 2015 1 commit
-
-
Marek Vavruša authored
-
- 27 Mar, 2015 4 commits
-
-
Marek Vavruša authored
-
Marek Vavruša authored
-
Marek Vavruša authored
The engine is responsible for central managemento of resources and work distribution. This allows to spawn multiple loops. The engine configuration / interface is based on Lua 5.1-5.2, including a RPC and a simple CLI interface. This is going to be the core of configuration later on.
-
Marek Vavruša authored
-
- 21 Mar, 2015 1 commit
-
-
Marek Vavruša authored
-
- 20 Mar, 2015 2 commits
-
-
Marek Vavruša authored
-
Marek Vavruša authored
-
- 19 Mar, 2015 4 commits
-
-
Marek Vavruša authored
-
Marek Vavruša authored
-
Marek Vavruša authored
-
Marek Vavruša authored
-
- 18 Mar, 2015 7 commits
-
-
Marek Vavruša authored
-
Marek Vavruša authored
-
Marek Vavruša authored
-
Marek Vavruša authored
-
Marek Vavruša authored
-
Marek Vavruša authored
-
Marek Vavruša authored
-